![]() ![]() However, it is still possible for graphics adapter availability to change. Direct3D 11 uses virtual graphics device interfaces, enabling multiple programs to share the same physical graphics device and eliminating conditions where apps lose control of the Direct3D device. For example, when a full-screen Direct3D 9 application loses focus, the Direct3D device becomes "lost " any attempts to draw with a lost device will silently fail. ![]() ![]() In DirectX 9, applications could encounter a " device lost" condition where the D3D device enters a non-operational state. This topic explains how to recreate the Direct3D and DXGI device interface chain when the graphics adapter is removed or reinitialized.
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